This is amazing. I've been casually keeping an eye on Godot .NET web support updates for years. I remember seeing a huge list of blockers at one point, not just in Godot, but across .NET and related repositories. It's fantastic to see this come to fruition. Great job to all involved!
I just recently invested a decent amount of effort into (what I think is) a really slick TypeScript integration with Godot:
I'm actually incredibly happy with how the TypeScript integration is turning out, and I believe it goes beyond what C# (or any other language integration) has been able to achieve, thanks to TypeScript's incredibly robust type system. That said, I also do some professional C# Unity development and know the C# community has been dying for web support in Godot. So I'm really glad to see this materialize.
This is amazing. I've been casually keeping an eye on Godot .NET web support updates for years. I remember seeing a huge list of blockers at one point, not just in Godot, but across .NET and related repositories. It's fantastic to see this come to fruition. Great job to all involved!
I just recently invested a decent amount of effort into (what I think is) a really slick TypeScript integration with Godot:
https://breaka.club/blog/godots-most-powerful-scripting-lang....
I'm actually incredibly happy with how the TypeScript integration is turning out, and I believe it goes beyond what C# (or any other language integration) has been able to achieve, thanks to TypeScript's incredibly robust type system. That said, I also do some professional C# Unity development and know the C# community has been dying for web support in Godot. So I'm really glad to see this materialize.